AI Insights · Timothy · March 2023
Top 5 Space Games in Brazil: Q1 2023 Performance
In Q1 2023, the top 5 space games in Brazil showed varied performance in downloads, revenue, and active users, with notable trends in each metric.
In the first quarter of 2023, the top 5 space games in Brazil showed varied performance across downloads, revenue, and active users. Here's a detailed look at their trends, based on data from Sensor Tower.
Find the Alien from MOONEE PUBLISHING LTD saw a peak in weekly downloads at approximately 107K during the week of February 6. Weekly revenue experienced fluctuations, reaching a high of around $17 in mid-February. Active users showed a steady increase early in the quarter, peaking at about 213K in the week of February 6, before gradually declining to approximately 110K by the end of March.
Solar Smash by Paradyme Games had a strong start with weekly downloads peaking at around 104K in early January. Revenue trends were relatively stable, with a notable peak of about $38 in the last week of December 2022. Active users generally decreased over the quarter, dropping from around 520K at the start to about 372K by the end of March.
Space shooter - Galaxy attack from 1SOFT experienced a peak in weekly downloads at approximately 77K in the first week of January. Revenue showed a downward trend with a slight recovery towards the end of March, reaching around $3.2K. Active users peaked at about 375K in the first week of January and declined to around 274K by the end of the quarter.
Catch the Alien: Find Impostor from Monster Game Studio - OneSoft had a notable increase in weekly downloads, peaking at around 58K in mid-February. Active users also showed a positive trend, increasing from approximately 187K at the start of the quarter to about 229K by the end of March. The game did not generate revenue during this period.
Galaxiga Arcade Shooting Game by 1SOFT saw a significant spike in weekly downloads, reaching approximately 80K in mid-March. Revenue peaked at around $2.2K during the weeks of December 26 and March 6. Active users saw a notable increase in mid-March, peaking at about 155K before declining to approximately 91K by the end of the quarter.
For more detailed insights into the performance of these and other games, visit Sensor Tower.